Weapons system
Overview:
The Alternates weapons system is built around a customizable loadout feature that gives players control over their arsenal. Each player can select a primary weapon, secondary weapon (pistols and melees), along with a lethal grenade (Frag, Semtex) or a tactical grenade (Flashbang, Smoke). The variety and flexibility of weapon choices allow for a highly personalized combat experience.
Weapon Customization: Players can modify their weapons through a range of attachments. Each attachment impacts key weapon statistics, such as:
Damage: How much health a weapon removes per shot.
Range: The distance over which a weapon remains effective.
Accuracy: The precision of shots, especially at longer distances.
Rate of Fire: How quickly the weapon fires.
Mobility: How fast a player can move while using the weapon.
Weapon Categories:
Assault Rifles: Versatile, mid-range weapons offering a balance of firepower and mobility.
Submachine Guns: High rate of fire and mobility, effective in close quarters.
Light Machine Guns: Heavy firepower and large magazines, ideal for suppressing enemies.
Sniper Rifles: Long-range, high-damage weapons for precision shooting.
Shotguns: Close-range, high-damage weapons for devastating power in tight spaces.
Melees: Handheld weapons for close-quarters combat (non-customizable).
Marksman Rifles: Semi-automatic or burst rifles offering high damage at long range.
Customizable Parts: Players can fine-tune their weapons by adjusting parts of the wepaon, you are able to add up to 4 attachments per weapon and with a perk, 5. These are the following parts which are customizable:
Muzzle
Underbarrel
Optic
Laser
Magazine
Rear Grip
Stock
This flexibility allows players to modify their weapons to suit their playstyle, from increased range for long-distance engagements to faster mobility for close-quarters combat.
Visual Representation: The weapon customization system will be visually showcased, demonstrating the different attachments and how they affect weapon stats and performance.
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