> For the complete documentation index, see [llms.txt](https://alternates-whitepaper.gitbook.io/alternates-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alternates-whitepaper.gitbook.io/alternates-wiki/learn-alternates/game-economy/burning-systems.md).

# Burning Systems

## **Burning System in Alternates**

1. **Transaction-Based Token Burn**:
   * A percentage of **$ALT** tokens spent on in-game transactions, such as purchasing NFTs, chests, or loot boxes, will be burned. These tokens are permanently removed from circulation, reducing the overall supply of **$ALT** over time.
2. **Marketplace Burn**:
   * When players trade or purchase items using **$ALT** in the in-game marketplace, a small portion of each transaction will be burned, helping to stabilize the economy and control inflation.
3. **Event Entry Fees**:
   * In events or tournaments that require an **$ALT** entry fee, a portion of the collected fees will be burned, further limiting token supply and adding value to the tokens in circulation.
4. **NFT Collection Sales**:
   * A percentage of the revenue earned from official **Alternates** NFT collection sales will be allocated for burning. This ensures that as the game expands and more NFTs are sold, the supply of **$ALT** is continuously reduced, supporting token sustainability.
5. **Emergency Burning from Treasury**:
   * A portion of the game's treasury will be set aside for emergency burning. This mechanism allows the team to burn tokens in exceptional circumstances to maintain the balance of the in-game economy if required, acting as a safeguard to prevent sudden inflationary pressures.

This multi-faceted burning system ensures that **$ALT** maintains long-term value while creating a sustainable and balanced in-game economy.


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