Alternates Overview
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      • How to change your loadout and edit weapons
      • How to use a weapon skin
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Weapons system

Overview:

  • The Alternates weapons system is built around a customizable loadout feature that gives players control over their arsenal. Each player can select a primary weapon, secondary weapon (pistols and melees), along with a lethal grenade (Frag, Semtex) or a tactical grenade (Flashbang, Smoke). The variety and flexibility of weapon choices allow for a highly personalized combat experience.

  • Weapon Customization: Players can modify their weapons through a range of attachments. Each attachment impacts key weapon statistics, such as:

    • Damage: How much health a weapon removes per shot.

    • Range: The distance over which a weapon remains effective.

    • Accuracy: The precision of shots, especially at longer distances.

    • Rate of Fire: How quickly the weapon fires.

    • Mobility: How fast a player can move while using the weapon.

  • Weapon Categories:

    • Assault Rifles: Versatile, mid-range weapons offering a balance of firepower and mobility.

    • Submachine Guns: High rate of fire and mobility, effective in close quarters.

    • Light Machine Guns: Heavy firepower and large magazines, ideal for suppressing enemies.

    • Sniper Rifles: Long-range, high-damage weapons for precision shooting.

    • Shotguns: Close-range, high-damage weapons for devastating power in tight spaces.

    • Melees: Handheld weapons for close-quarters combat (non-customizable).

    • Marksman Rifles: Semi-automatic or burst rifles offering high damage at long range.

  • Customizable Parts: Players can fine-tune their weapons by adjusting parts of the wepaon, you are able to add up to 4 attachments per weapon and with a perk, 5. These are the following parts which are customizable:

    • Muzzle

    • Underbarrel

    • Optic

    • Laser

    • Magazine

    • Rear Grip

    • Stock

This flexibility allows players to modify their weapons to suit their playstyle, from increased range for long-distance engagements to faster mobility for close-quarters combat.

  • Visual Representation: The weapon customization system will be visually showcased, demonstrating the different attachments and how they affect weapon stats and performance.

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